“UX” (user experience) has always been a broad, fluffy, and rather nebulous term to me. But I’ve finally found an analogy that makes UX make sense.


“UX” (user experience) has always been a broad, fluffy, and rather nebulous term to me. But I’ve finally found an analogy that makes UX make sense.
A critique is one of the most important activities a designer can experience. Contributing and responding to design feedback is a skill, as much as drawing a line or choosing colors. Constructive feedback can advance the quality of your work, and ultimately your career.
A critique works best if there is an honest mutual desire to improve the work: ideally, those in the audience gain just as much from the process as the presenter. To maximize productivity, a few ground rules should be agreed to:
While the slow acceptance of racial, sexual and cultural differences is the continuing work of centuries, society is becoming more inclusive. The internet has played a large part in this, connecting and communicating perspectives across boundaries of gender and geography that previously have been hidden or unnoticed.
While there are significant recent developments – Facebook have just announced they will allow custom gender options in profiles, for example – there is still a long way to go, especially in web forms. For developers and designers, this comes down understanding two facts: