In the first article of this series I introduced the very basics of threeJS, including setting up a camera and integrating a WebGL scene with web page content. In this entry we’ll position that camera in 3D space, point it at an object, and light it. Before doing any of that, we have to understand the nature of that 3D space:
Mars
Home to both the Solar System's highest mountain (Olympus Mons), and deepest canyon (Valles Marineris), Mars is the also the planet most likely to support life outside of Earth; seasonal methane plumes observed over several decades have yet to be explained.